When I Add Forward Movement Input OnTick, RIght and Up Movement Input don't work

Hello,

When I Add Forward Movement Input OnTick, RIght and Up Movement Input don’t work. How I can solve it?

void AHNPlayer::Tick(float DeltaSeconds)
{
    Super::Tick(DeltaSeconds);
    MoveForward();
}

void AHNPlayer::MoveForward()
{
   AddMovementInput(GetActorForwardVector(), GetCharacterMovement()->MaxFlySpeed);
}

void AHNPlayer::MoveRight(const FInputActionValue& Value)
{
    const float InputValue = Value.Get<float>();
    AddMovementInput(GetActorRightVector(), InputValue);
}

void AHNPlayer::MoveUp(const FInputActionValue& Value)
{
    const float InputValue = Value.Get<float>();
    AddMovementInput(GetActorUpVector(), InputValue);
}