I can set VertexPositions, but no normals.
The closest I found was WedgeTangentZ, which is described as “Normal. Array[WedgeId] = float3(x,y,z)”.
But it doesn’t affect the normals.
I can set VertexPositions, but no normals.
The closest I found was WedgeTangentZ, which is described as “Normal. Array[WedgeId] = float3(x,y,z)”.
But it doesn’t affect the normals.