When dragging actors into the scene, most collision is ignored

Summary

Since a couple of updates back when the drag and drop was changed, the actors no longer snap correctly to other actors/ geometry when you drag them into the level, often going through walls and floor too. This is very time consuming for LD, having to find the new asset within the geometry everytime.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place down a prefab
Move the prefab up in the air
Go inside a room
Drag an actor into the scene and hover it over objects or walls/floors

Expected Result

Actor collides with all geometry, while being dragged.

Observed Result

Actor collides selectively with geometry, often ignoring floors, other actors etc.

Platform(s)

PC

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FORT-1129277 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.