Summary
Since a couple of updates back when the drag and drop was changed, the actors no longer snap correctly to other actors/ geometry when you drag them into the level, often going through walls and floor too. This is very time consuming for LD, having to find the new asset within the geometry everytime.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Place down a prefab
Move the prefab up in the air
Go inside a room
Drag an actor into the scene and hover it over objects or walls/floors
Expected Result
Actor collides with all geometry, while being dragged.
Observed Result
Actor collides selectively with geometry, often ignoring floors, other actors etc.
Platform(s)
PC
