Hi, thanks for the link Sean.
I am trying to package to Windows 64-bit, and I am planning to use it on a computer with Windows 10 64-bit.
The set up was done in packaging settings where I allocated the asset directories and then I went to windows>windows 64-bit within the packaging options.
It should probably mention that game loads fine, but the materials for the plants are missing. I have checked the asset directory includes these materials for the plants.
This is what it’s showing:
LogMaterial: 0.000174 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial:Warning: Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Fronds_Mat.ScotsPine_01_Fronds_Mat needed to have new flag set bUsedWithInstancedStaticMeshes !
LogMaterial: Missing cached shader map for material ScotsPine_01_Fronds_Mat, compiling.
MapCheck:Warning: Warning ScotsPine_01_Fronds_Mat Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Fronds_Mat.ScotsPine_01_Fronds_Mat was missing the usage flag bUsedWithInstancedStaticMeshes. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.000184 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial:Warning: Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Billboard_Mat.ScotsPine_01_Billboard_Mat needed to have new flag set bUsedWithInstancedStaticMeshes !
LogMaterial: Missing cached shader map for material ScotsPine_01_Billboard_Mat, compiling.
MapCheck:Warning: Warning ScotsPine_01_Billboard_Mat Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Billboard_Mat.ScotsPine_01_Billboard_Mat was missing the usage flag bUsedWithInstancedStaticMeshes. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
Thanks Alun