I modified DefaultLit, enabled customdata0 as porosity(reference to Far Cry6 Weather).When I try to integrate it into the terrain material, as long as Porosity is connected to the material properties, RVT will immediately become blurred(Effect reference attachment image).From the r.VT-REsidency view, it was found that after being burnt, the corresponding BC4pool occupancy skyrocketed.
the blurring is probably happening because the RVT system is running out of memory for the BC4 pool and as a consequence, tile resolution is reduced leading to blurry textures. BC4 is a compression format for single channel textures like greyscale textures, masks and other custom data. If the BC4 pool size is not large enough, the residency immediately hits 100% and the RVT system starts downsampling.
One possible way to fix it is to add or enlarge the BC4 pool in Project Settings > Engine > Virtual Texture Pool. Under Formats, add a pool, select PF BC4 from the drop down menu and choose an appropriate Size in Megabyte.
I have also tried to reproduce your issue on my side, but with no success. Would you be able to provide a simple (minimal) example project where the issue occurs?