When adding face video or real time cam to unreal mediaplayer, the result of TAA antialiasing is unbearable, and ghosting and smearing are particularly serious at this time

Whether it’s a professional camera, NDI, or webcam, it’s the same result. Only FXAA can solve it (the effect is still not comparable to the 2D platform, but at least bearable), but the jaggedness of the world is not reflected in the engine of 2022, as if the game was 20 years ago. Is there any way to solve this problem?

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