Summary
When a player is slowly walking, other players will instead hear faster footstep sounds that don’t correlate to their walking speed and it breaks immersion.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
Place a class device and set walking speed to 0.2, then a class selector to trigger it
Test with two players
Walk with one and hear them from the other player
Expected Result
Footstep sfx to match walking speed
Observed Result
Footstep sfx is faster than walking speed
Platform(s)
PC (hearing a Switch player)