When a player walks, others hear them run instead

Summary

When a player is slowly walking, other players will instead hear faster footstep sounds that don’t correlate to their walking speed and it breaks immersion.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Audio

Steps to Reproduce

Place a class device and set walking speed to 0.2, then a class selector to trigger it
Test with two players
Walk with one and hear them from the other player

Expected Result

Footstep sfx to match walking speed

Observed Result

Footstep sfx is faster than walking speed

Platform(s)

PC (hearing a Switch player)