What's your FPS? Needs some thoughts on why my game might be dragging like hell

Can anyone actually give me an FPS count? I appreciate some of the specifics about your processors, although knowing what the ghz rate would be helpful too. For instance the new Mac Pro is a quad core with 3.4 ghz processors and some other things that help speed up the system as well.

But i’ll give you another example of my confusion here. I saw someone who posted about his plugin which combines objects real time, he reported that his plugin (which only worked on instances of the same object btw) that his fps speeds were around 70 fps, which i’ve actually NEVER seen, not even in a brand new scene so that begs the question what are people seeing? Granted I add a certain amount of detail to my work, but it’s all smoke and mirrors, textures and shadows and I’ve worked hard to lower the impact on the engine.

Additionally though, I wonder should I be running on the hottest system I can get? If I develop on the fastest system and can clock an fps at 45 or something, then i may be in the dark when the average joe tries my game out and finds they cannot run it at all (which btw there are demos by Epic that I cannot run at all).

Here are my specifics again : 2009 Mac Pro 2.66 Quad Core with 32GB Ram and an ATI Radeon HD 5770 1024MB.

Additionally I’m running my game off of a solid state 1 Tb drive, not a spinning disk and I keep all the work on my main boot up drive, I don’t work off of other hard drives.

I will tell you all that one thing I found is that my FPS drops exponentially if I have one mere shadow out of whack. Also I started to use the Unreal Merge (beta) tool, and that has not been working out for me. It gives me loads of shadow errors, and I feel like this could be another sink, so I’ve been replacing them with my own Maya merged objects that are clean.