hi everyone, I’m trying to debug my game and get the frame rate up. I’m trying to isolate where I’m losing frame rate. I know the bottleneck is in rendering but I’m not sure why. I can also see while shuffling through different view modes (i.e. Lit and UnLit) that there is a big drop in fps when I’m in Lit vs UnLit, yes obvious that there should be a hit, but why is it dramatic? Right now I average between 10-17fps depending on where I am and what level.
Some of the steps I’ve taken to speed up my game is to group my modular objects, and re-import them to cut down by about ten fold the geometry calls.
I’ve put in LOD models for large models, and use low res textures progressively as I go down the LOD chain. 1024, 512, 256, 64 for the really far stuff.
I model pretty lightly to begin with, trying to keep things clean and simple as much as possible.
When just doing a benchmark test on a clean default game I’m not in stellar areas to begin with. So it only goes down from here. Essentially this is with the default UE4 sky and square mesh that comes in default level load.
My question is whether I’m suffering here because
1 ) My computer is sucky? 2009 Mac Pro 2.66 Quad Core with 32GB Ram and an ATI Radeon HD 5770 1024MB.
2 ) Or is it that I should be running a build of my game and stop testing my speed with the editor up (Note I close everything else running, and yes the content browser as well).
3 ) Some unknown reason that I can’t seem to fathom so far as I’ve cleaned up a great deal.
I know i’m not simply trying to make a flat pinball type game, but i’m NOT going for Call of Duty level of imagery either, and yet no matter what I do to optimize, I seem to drop down incredibly quickly in frame rate, and it’s making me depressed, and pretty anxious at this point that all my efforts are going for naught and this is going to fall apart because no matter what I cannot get that FPS down.
I tried to post images here but for some reason can’t upload anything today here. So I put them on my website instead.
Know that I am looking at this doc on performance. I’m looking for thoughts beyond that. has anyone gone through this? Does anyone think this is computer related? I feel like I’m trying to fix all the big hits (and have even tested by toggling off my texture maps to no avail).
thanks for insights or thoughts.