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What's wrong with lightning on mobile?

What’s wrong with lightning on mobile? I started using UE4 a week ago and I want to create FPS horror with really nice graphic (targeting high-end devices). So I created a character, small house and a flashlight (spotlight) and baked lightning (stationary), in editor it looks great but when a built and ran it on my device I realised that lightning is completely broken, only directional light cast shadows (very poor shadows), pointlights don’t cast it at all and spotlight (flashlight) is completely dissapear! Is UE4 still doesn’t support mobile spot/pointlight shadows and lightning? Before UE4 I worked in Unity and there all kinds on shadows/lights are supported on mobile and working smooth on my middle-end device. So what’s wrong with UE4 lightning on mobile?

did you built with open gl es 3.1 or vulkan ? open gl 2.0 (checked by default) doesn’t manage dynamic shadow.

​​​​​​​I built with gl 2.0 and gl 3.1 support (but maybe my phone decided to use gl 2.0) and you said that gl 2.0 doesn’t support dynamic shadows but directional light cast shadows so I think I used gl 3.1. But still no dynamic shadows from pointlight and no any dynamic light from spotlight

​​​​​​​I built with gl 2.0 and gl 3.1 support (but maybe my phone decided to use gl 2.0) and you said that gl 2.0 doesn’t support dynamic shadows but directional light cast shadows so I think I used gl 3.1. But still no dynamic shadows from pointlight and no any dynamic light from spotlight

“But still no dynamic shadows from pointlight and no any dynamic light from spotlight”

that’s expected. Those feature are not yet supported.

Oh, very sad, now I have to back to Unity :frowning:

P.S When those features will be available?