With the release of Oculus runtime 1.3 and all the new store-like clients (Oculus Home, Steam VR), I’m wondering what the future is for short-form realtime rendered VR projects.
For awhile now, I’ve been a firm believer in bite-size VR. Full length VR games+ are great for fun, but I think VR really shines in short bursts of impactful experiences. As a VR developer/user, do you feel similarly? What stuff do you like to make/experience?
As the consumer wave of VR starts to come in, I see a trend towards ‘stores’ and long-form content you have to pay for. What about short experiences? VR experiments, short narratives, quick demos: I don’t think it makes sense for these projects to live on a store like Oculus Home (even Oculus Concepts), but I haven’t heard anyone talking about it either.
What are your thoughts?