Hi!
I’ve been converting into real-time rendering and Unreal Engine 5 for product renders lately. I was wondering how you would go about denoising this metal material. In my old offline rendering-brain, I would simply like to check a “denoise” check-box. But I guess that is not as simple for ray tracing…
I’ve been cranking up all the different settings of Ray Tracing samples in the Post-Process Volume but it doesn’t really seem to make a difference (?). I’ve also been exploring different AA-options and ‘r.Reflections.Denoiser’ and ‘r.Shadow.Denoiser’ in the Movie Render Que Console Variables. And now I am a bit lost in all different settings and outputs.
A note: The product renders I am doing will be static and is only one frame. So we don’t need to be tooo compute economical if the result can be flawless.
Thank you!
//Gustav