Hey all,
I’d like to add the following “BuildConfiguration.xml” configurations to everyone in our repo:
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<Telemetry>
<Providers>
<Item>StudioTelemetry.Provider.Horde</Item>
</Providers>
</Telemetry>
</Configuration>
Purpose is to enable Telemetry collection for UE tools on everyone’s workstation.
These are the documented locations for “BuildConfiguration.xml” (https://dev.epicgames.com/documentation/unreal-engine/build-configuration-for-unreal-engine):
- “Engine/Saved/UnrealBuildTool/BuildConfiguration.xml”
- “<USER>/AppData/Roaming/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml”
- “My Documents/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml”
- “<PROJECT_DIRECTORY>/Saved/UnrealBuildTool/BuildConfiguration.xml”
None of these seem right (they are either local only folders, or “Saved” folders which we exclude from the repo).
I feel like there are 2 acceptable options:
- Option A: Use “Engine/Programs/NotForLicensees/UnrealBuildTool/BuildConfiguration.xml”
- It is not mentioned in Unreal online documentation
- UBT loads that file for non-installed engines
- Option B: Add a custom location to UBT
- E.g: “Engine/Build/UnrealBuildTool/BuildConfiguration.xml”
- Requires a code change to “Engine\Source\Programs\UnrealBuildTool\System\XmlConfig.cs”
Is there another acceptable approach that I’m missing?
Does option A make sense? Since it isn’t documented, I’m worried Epic may remove that option silently in the future.
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