What's going on with headset eye height these days?!!?!?!

A few versions ago I remembered it just seemed to work… now pretty much every project i’ve made, and a new one i’m working on… It seems impossible.

Even opening up the HMDlocomotion map and just playing in VR my eyes are basically on the floor.

Can someone enlighten me to whats going on these days? And why it’s all of a sudden such an unpredictable mission? Even doubling the eye height and base eye height in the HMDlocomotion has no effect.

There has been a refactoring of the VR camera in version 4.11. That changed the way the VR camera is setup and handled. Did you check it out?

https://docs.unrealengine.com/latest/INT/Platforms/VR/VRCameraRefactor/

Cheers,
Marco.