So I’ve noticed something a tad odd that I still can’t seem to find a solid answer to.
When I start my game in Selected Viewport (just for a quick test) everything works accordingly, everything being the enemy AI roaming. But once I boot the game up in Standalone Game, the AI’s Behavior Tree seems to just break apart and it wanders into every object and get stuck completely ignoring the player character.
I’ve got 2 examples showing the issue I’m having.
(STANDALONE GAME) ^^
(SELECTED VIEWPORT) ^^
It’s a very odd thing to happen not sure if the nav mesh is just messing up or not. Any and all help is appreciated! Thank you!