Whats a good method to render shoji doors? You know like paper and a light shining through it

Like TK-Master said in his case, majority of my examples are based in Dynamically Lit worlds. Though, I have worked with the subsurface shadowing in a static/dynamic environment before. The world is lit Static/Stationary while the light that will be casting the shadow onto the Privacy Screen in the scene was set to Movable.

Here’s is a shot from the scene:
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Here’s a shot from the material (You don’t need the emissive node. I only use it to boost the brightness of the shadows):
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