What wrong with material?

Hello^)

I make a character in CC3

I put her in UE4 and select subsurface material for skin but…
Result this

Absolutly negative result

HOW i can make in UE4 quality like in CC3? I use same texture in CC3 and UE4 but UE4 give me a poor result.

Help please

You’ll need to show us how the material is set up.

Right, and maybe explain what your exact problem is. I do not see any shading errors or artifacts. Also differences would be easier to spot with the same lighting setup…

Hi:) Thanks all for reply! So, first i do material by this tutorial Photorealistic Character | Unreal Engine Documentation

but… it uselesssbecause;

When i find Scanned 3D People Pack in Characters - UE Marketplace

i download it and learn how made master material in this project and make this

I think Epic need to update the tutorial because it`s not clear and not give the real photorealistic

You need to show your material.

Explain what you think is wrong with the character (is it the detail on the skin material, the color tone, the self shading etc), then show us how you set up the material that is driving the system you’re having an issue with. There’s no way to help you without information.

Thanks for reply. I already fix problem by use master material from free asset with scan peoples. I use incorrect setting for subsurface profile where begin work, and have incorect shadind for skin. Now all is ok. Here this asset pack where i find the correct seting for photorealistic material Scanned 3D People Pack in Characters - UE Marketplace