Right, and maybe explain what your exact problem is. I do not see any shading errors or artifacts. Also differences would be easier to spot with the same lighting setup…
Explain what you think is wrong with the character (is it the detail on the skin material, the color tone, the self shading etc), then show us how you set up the material that is driving the system you’re having an issue with. There’s no way to help you without information.
Thanks for reply. I already fix problem by use master material from free asset with scan peoples. I use incorrect setting for subsurface profile where begin work, and have incorect shadind for skin. Now all is ok. Here this asset pack where i find the correct seting for photorealistic material Scanned 3D People Pack in Characters - UE Marketplace