I’m talking about whether using blend spaces and state machines in C++ or blueprints. All of the tutorials that I’ve seen put the basic code in C++ and complete the rest in blueprints. I’ve read somewhere that animation support is poor outside of blueprints. Is that true? And should I just stick to blueprints then?
I prefer to use C++ for animation completely since I feel that it is more efficient and faster but don’t know how. Can someone help guide me or point me to tutorial?