So I have a spaceship that I’m flying around and blowing stuff up with. The objects I’m blowing up have an outline material that’s rendered in postprocessing. This is great. It’s exactly what I want. However, Unreal doesn’t allow having more then one render depth available without adding code, etc. I would ideally like to have it set up that way, but since I’m unable to… What would be a good way to send some feedback to the player that my spaceship has picked up energy?
I want to have some energy pickups that give the ship the ability to burst, and also some that give it the ability to have a shield. Think of it like an arcade game I guess. But what’s stumping me is a good way to do this. Having my ship outlined in post processing would’ve been perfect, but I can only render one outline material/color at once so this won’t work for me at all.
Would it be better to attach a socket to my ship and have some kind of particle emitter? Perhaps some kind of sphere mesh with a texture on it? I’d like to have some feedback for the player so they know that they have a shield/speed boost available without it being crazy over the top, but I’m having a hard time thinking of a good way to do this…
Think of a spaceship, and think of a good way to let the player know they have an ability ready to use that isn’t going to use UMG. I don’t want the UI too cluttered. I’ve already got health, fuel, and energy bars along with ammo, and a score tally.