Hello,
I’m trying to create the effect of wearing a helmet, like there is in Solus game.
I don’t want to use an image that I will display on the player screen, but a real 3D helmet, and the camera will be into it, so it will be correctly lit and can move a bit.
The problem is the near clipping plane, as it is by default set to 10 in UE4, I can’t see the helmet if it not big enough, or I see it partially. I don’t really want to reduce the clip plane cause I don’t want to have some clipping bugs or performance issues.
Also, if I scale up the helmet, it will sometimes go through other objects if I’m near them.
One way I could think of is to scale up the helmet and draw it before any other meshes, so it won’t intersects other objects when rendering. But AFAIK, rendering order is not available in UE4.
Do you have any idea how I could do that?
Thanks!