WeaponRef->AttachToComponent(GetRootComponent(), FAttachmentTransformRules::SnapToTargetIncludingScale);
This code causes the engine to crash. Help!
WeaponRef->AttachToComponent(GetRootComponent(), FAttachmentTransformRules::SnapToTargetIncludingScale);
This code causes the engine to crash. Help!
If the engine crashes, then you’re probably trying to reference a nullptr.
What’s WeaponRef? Do you assign a value to it somehow?
Thanks, my WeaponRef was actually set to null.