Hi everyone,
I recently finished Tickrate Multiplayer Test Lab, a multiplayer testing and live per-client network emulation plugin that is currently under review for Fab.
I am now researching any ideas for my next Unreal Engine developer tool.
What repetitive, frustrating, or error-prone workflow regularly wastes your time in Unreal Engine?
I am especially interested in problems related to:
- debugging and QA
- editor workflow
- multiplayer development
- packaging and deployment
- asset or project management
- Blueprint and C++ productivity
I am not necessarily looking for large gameplay systems. I am more interested in focused tools that solve a real recurring problem and integrate cleanly into existing projects.
What plugin or editor tool do you wish already existed, and would you realistically pay for it?