What Unreal Engine workflow would you pay to automate?

Hi everyone,

I recently finished Tickrate Multiplayer Test Lab, a multiplayer testing and live per-client network emulation plugin that is currently under review for Fab.

I am now researching any ideas for my next Unreal Engine developer tool.

What repetitive, frustrating, or error-prone workflow regularly wastes your time in Unreal Engine?

I am especially interested in problems related to:

  • debugging and QA
  • editor workflow
  • multiplayer development
  • packaging and deployment
  • asset or project management
  • Blueprint and C++ productivity

I am not necessarily looking for large gameplay systems. I am more interested in focused tools that solve a real recurring problem and integrate cleanly into existing projects.

What plugin or editor tool do you wish already existed, and would you realistically pay for it?