Hi All,
My friend and I, are working on a game that is turn based. It requires a server to be on 24/7 so people can login and do their turns at anytime. My high level design currently is to use json and pass files back and forth from client to server updating the state between multiple players.
Each player would do their turn, submit it to the server, and then receive an updated file when they login again and the turn has passed. Think of people doing a turn a day, Like correspondence chess.
I’m currently using json to pass state around but it seems like unreal should have some way to pass state around more effectively. I’m asking this here to see if there’s an easier way to do this or function in unreal I’m overlooking. I’m trying to keep this as simple and light weight as possible.
Here is a very simple unnecessary graph I drew up. Let me know if I need to clarify anything.
tl;dr - does unreal have a way to pass state around effectively without running a heavy server.