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What to do about UV errors?

I imported an object from Blender into my Unreal project, and now when I build, I get UV errors. I turned on the Error Coloring option, but I still don’t know how to fix the problem. Does anyone know what to do? Can I somehow reset or get rid of the UV map all together? It’s only a background object that only needs a simple color material. Here’s a screen shot of the error. The object is “Arch”, and there are many copies in the level. Thanks!

If you’re going to bake your lighting you need to have a proper set of UV’s for each mesh that can be used for lightmaps:

Thank you, darthviper107, I’ll look at thet.