There are numerous ways to run asynchronous code in UE4. However, I can’t find much information on them other than mentions of their existence and how to use them. Is there a spreadsheet listing their pros and cons somewhere. A list of possible use cases for each? Number of threads for the pools and difference between client/server/dedicated server?
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Threaded Systems that I am aware of:
- AsyncTask(…)
- FRunnable
- FQueuedThreadPool/FAsyncTask
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Any information is helpful. Thanks.