What’s the proper workflow for creating cinematic cutscenes using Sequencer in UE5?

Hi everyone!

I’m trying to create some in-game cutscenes for my UE5 project using the Sequencer. I can add cameras and animations fine, but I’m not sure about the best practices for organizing and triggering cutscenes during gameplay.

Should I keep cutscenes in separate levels, use Level Sequences, or control everything through Blueprints?

Any advice, tips, or good workflow examples would be super appreciated!