Hey! Here’s a step-by-step guide:
- Rig your character in Blender using Armature.
- Export it as an FBX file. Make sure to enable
Bake Animation
and setAdd Leaf Bones = false
. - In Unreal Engine:
- Import the FBX file.
- Check both
Import Mesh
andImport Animations
. - Assign an existing skeleton or create a new one.
- Test your animations in the Animation tab within the Content Browser.
Also, double-check the scale consistency between Blender and UE to avoid any weird size issues.