What’s the best way to import a character from Blender to Unreal Engine with animations?

Hey! Here’s a step-by-step guide:

  1. Rig your character in Blender using Armature.
  2. Export it as an FBX file. Make sure to enable Bake Animation and set Add Leaf Bones = false.
  3. In Unreal Engine:
  • Import the FBX file.
  • Check both Import Mesh and Import Animations.
  • Assign an existing skeleton or create a new one.
  1. Test your animations in the Animation tab within the Content Browser.

Also, double-check the scale consistency between Blender and UE to avoid any weird size issues.