When using Separate Static Caching with Virtual shadow maps a way of debugging what is being correctly drawn into said static vsm cache is nanite’s advanced virtual shadow map static visualization mode which uses green for static and red for moveable as seen in Virtual Shadow Maps in Unreal Engine | Unreal Engine 5.3 Documentation but in my project i got yellow and gray all over. What this color coding for such visualization mode I haven’t found nowhere around the internet, so any help or guidance would be very much appreciated.
Did you ever figure it out? My scene looks the same
Hi, yes, this info is nowhere to be found but the thing is that the color coding seems to be that one now, I think it was changed so it doesn’t get confused with the other, the cache invalidation visualization. At least it works that way, yellow is static, gray is dynamic and black are non nanite meshes.
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