Below image is not unreal but other 3d software rendered scene. (oven and other things are still on the way…just made this to test.)
I want to import this into unreal.
I’m not sure which is best way. (below image is ONE mesh, not seperated)
Just export it as FBX–then unreal simply import all the materials automatically. It is convenient, but I’m not sure if it is good method…and specular doesn’t seem to work well. also I think I should bake normal map because Unreal can’t read bump maps. (am I right?)
Bake diffuse color, normal map, roughness, etc,. then adjust materials in Unreal–I usually do this, but I have to seperate glass and emission materials when baking, also baking takes some work.
…any other way?
I’m not asking about full tutorial, I just wanna know what is most common method.