I have been living under a rock and not followed the news recently, but what is up with nanite in UE5 v.s. goodbye to tessellation in UE4?
I really like the workflow of Tessellation, it gives me high detail in easy effort. Nanite looks like you have to sculpt every single asset to its extreem detail.
There is no way on earth that I can have such computing power to proces those high detail stuff, while Tessellation does give me some high detail AND is processing friendly.
Basically: does this mean, UE5 won’t be able to draw high details from the shaders using heightmaps? (while tessellation in UE4 does so)
All the best!