I’m reading ‘Game Programming Algorithms and Techniques’ by Sanjay Madhav.
Within the book, he talks about the three ‘primitive’/‘basic’ Game object types;
Static, being drawable but not updateable.
Dynamic, being both drawable and updateable.
and Triggers/Camera etc. Being updateable but not drawable.
My question was regarding if anybody could give me a theory answer on how Unreal implements these 3 basic types?