Just installed a 2080TI and eventually debugged enough issues to get it working.
Seems that having “Raytracing Transparency” on kills all my particles so I can’t use it. But with RTX Transparency off, some of meshes in my scene develop these streaming dots that fly off toward the camera. It’s really the only thing that’s visibly stopping me from further development. What is this? I can’t seem to find how to debug it.
What’s interesting is this is only visible in this interior room. There is some invisible boundary that if I move the mesh outside of, it looks and acts normally. For some reason only in this interior the issue is happening.