What is this noise?

Hello scoobjeuh, welcome to the Unreal community.

I must agree with 3dRaven, this certainly looks like Ambient Occlusion. As far as I am aware there may not be a solid solution to your current concern. One thing I attempted to do was use a post processing volume and apply the same settings from the documentation.

I have also noticed that if I increase the Engine Scalability Settings, the results are mildly better. here is a comparison.

I hope this helps a bit.

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