What is this? Motion Blur? Ghosting? A result of Anti-aliasing?

Hello. Can anyone shed light on what the blur-like effect in this video could be? If you watch the two black bars on the right side, when the camera moves side to side the bars will blur. I would like to remove this kind of blurring, but not sure what it even is in the first place.

NOTE:

  • motion blur is off in engine settings
  • motion blur is off in settings (Rendering Features) for both the camera and the post-processing volume in the world
  • anti-aliasing in engine settings is Temporal Anti-aliasing (TAA)

Thanks!

Disable TAA and any other temporal solution, and reroll the result?

Thanks.

The issue continues though by turning off any temporal conditions, and turning off Anti-aliasing altogether. The issue also persists with other anti-aliasing like FXAA, TSR, and MSAA.

Is this deferred or forward rendered?

Also, what’s your use case? Is this a technical test, a game project?

I have tried both deferred and forward rendering to see if it would help, but neither did. I don’t know what the difference is, honestly. I am working on a game and the narrow bars are just an extruded cylinder intended to be part of an actor mesh design.