Hi!
I’m using Unreal 5.3.2 to develop a VR game.
I want to show the VR controllers on my game depending on with VR device the player is using: HTC Vice, Oculus, etc.
I have found than the UXRDeviceVisualizationComponent
has this in Blueprints:
I have found those meshes in the folder: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels
Do I need to use this property to show the VR controller’s model?
And by the way, how can I change the static mesh shown depending on the device used?
Thank you.