This question was created in reference to: [Dataflow Material Assignment seems to have broken in [Content removed]
Hi there,
This is just a quick check-in query as to what things are looking like on Epic’s end regarding the referenced question and the associated JIRA Unreal Engine Issues and Bug Tracker (UE\-306177) (which doesn’t seem to be publicly accessible yet).
I’m still waiting for an update to the reported issue, but I might have found a workaround, so I wanted to share in case it helps to unblock you:
Could you select your GeometryCollection and, in the Details tab, find the Property ChaosPhysics>Rendering>CustomRendererType, enable it, and set it to None?
[Image Removed]Let me know if this makes your GC display the correct material.
I suspect the issue might lie within the custom renderer GeometryCollectionRootProxyRenderer, introduced in 5.5, but set as the default on 5.6.
I haven’t received an update regarding that JIRA report yet.
Since your original request for this case is for information on that, I’ll keep the case open - unless you are satisfied with the workaround and tell me to close it.
I think anyone who specifically wants further information on the fix for the issue in the renderer could open a new question referencing this one or the other one.
My personal request is fulfilled as the workaround you’ve given me supersedes my interest in progress towards a fix of the renderer.