What is the State of DFGI, HFGI, and DFAO on Console?

I was wondering what the state of Xbox One and PS4 support for the various advanced real-time lighting and shadowing techniques is in 4.8 and what we can expect as far as support on both Xbox One and PS4 in the near future.

I would really like to get some specifics on exactly what is supported (HFGI, DFGI, and/or DFAO) on both Xbox One and PS4, and when we can expect additional support/optimization on those platform as well as on PC.

Thanks! Let me know if you need some more info.

Hi Fragfest2012,

Take a look at this thread: The state of Distance Field GI in 4.8 - Rendering - Unreal Engine Forums

This has been stickied to the top of the forum section for a few weeks now and is the best source of information on updates with DFGI.

Have a look here for some other updates that are coming in 4.9 with Distance Fields: Engine Features Preview 5/29/2015 - Announcements and Releases - Unreal Engine Forums