I was wondering what the state of Xbox One and PS4 support for the various advanced real-time lighting and shadowing techniques is in 4.8 and what we can expect as far as support on both Xbox One and PS4 in the near future.
I would really like to get some specifics on exactly what is supported (HFGI, DFGI, and/or DFAO) on both Xbox One and PS4, and when we can expect additional support/optimization on those platform as well as on PC.
Thanks! Let me know if you need some more info.