What is the root path to search for file in UE?

static ConstructorHelpers::FObjectFinder
MessAsset(TEXT(“StaticMesh’Content/StarterContent/Props/SM_Door.SM_Door’”));

UStaticMesh* Mesh = MessAsset.Object;
StaticDoor->SetStaticMesh(Mesh);

I can’t find what is the correct path to my assets folder.

From what directory UE start search relatively for files?

At the moment I’m just faced with error:

Error: CDO Constructor (DoorActor): Failed to find StaticMesh’Content/StarterContent/Props/SM_Door.SM_Door’

lol. I thought ‘Game’ is the abstract name of the project.
Thank you.

The Content folder is actually named “Game”.

so: TEXT("StaticMesh'/Game/StarterContent/Props/SM_Door.SM_Door'")