static ConstructorHelpers::FObjectFinder
MessAsset(TEXT(“StaticMesh’Content/StarterContent/Props/SM_Door.SM_Door’”));
UStaticMesh* Mesh = MessAsset.Object;
StaticDoor->SetStaticMesh(Mesh);
I can’t find what is the correct path to my assets folder.
From what directory UE start search relatively for files?
At the moment I’m just faced with error:
Error: CDO Constructor (DoorActor): Failed to find StaticMesh’Content/StarterContent/Props/SM_Door.SM_Door’