What is the proper way to change the volume of a USoundClass?

Creating an options menu, specifically the audio section.

Can’t seem to find any examples that provide direction on how to go about changing the volume of a specific USoundClass or better yet tying the volume of a USoundClass to the configuration of the game.

Anyone out there who has done this have any suggestions?

In case someone else stumbles upon this and is wondering, the best solution I found boils down to:

ConstructorHelpers::FObjectFinder <USoundClass> sfxObj(TEXT("/Path/To/Your/Sound/Class"));
if (sfxObj.Succeeded()) {
     SFXSoundClass = sfxObj.Object;
}

... later ...

if (SFXSoundClass != NULL) {
    SFXSoundClass->Properties.Volume = 0.5f;
}