Hello!
I wanted to see if anyone knows what Steam’s policy is regarding why the API only works in the built version of Unreal Engine games and cannot function in the editor.
For the game’s API to be tested properly, the Steam desktop app must be running on the PC, and a compiled version of the game must be launched. Otherwise, the API simply does not work at all.
If the API worked directly in the editor (while having the Steam app open), it would save an immeasurable amount of development time. Game development is all about iteration, trial, and error, and having to make code changes, compile, and then run the .exe to see if things work as expected is incredibly slow and tedious. If the API worked in the editor, it would be a huge time saver for developers, which also translates to significant cost savings in development hours.
So, I really can’t understand why their policy is that “our API only works if the game is compiled.”
I’d love to hear your thoughts on this.
Best regards,
Daniel