What is the Optimal Volume Sweep / Trace in Beta5?

Dear Friends at Epic,

Looking through World.h I see that Capsule sweeps have been removed and there is SweepSingle which supports several shape options.

With so many options, sphere, component, and box/capsule/sphere

I am very curious

What do you feel is the most efficient shape to sweep with if you as the programmer have multiple options that would work (let’s assume they’d all work for the hypothetical circumstance)

Translation: what is the most efficient volume sweep in beta5?

thanks!

:slight_smile:

Rama

Hey Rama,

As for efficiency, it seems that Sphere is the winner, although Box should be roughly as good. Component is possibly the least efficient.

I hope that helps,

Cheers!

hee hee in a real universe based on the roughly spherical atom I could never figure out why spheres were less efficient than capsules in ue3

I’m glad that in UE4 sphere is the winner!

:slight_smile:

Rama