Dear Friends at Epic,
Looking through World.h I see that Capsule sweeps have been removed and there is SweepSingle which supports several shape options.
With so many options, sphere, component, and box/capsule/sphere
I am very curious
What do you feel is the most efficient shape to sweep with if you as the programmer have multiple options that would work (let’s assume they’d all work for the hypothetical circumstance)
Translation: what is the most efficient volume sweep in beta5?
thanks!
Rama