wondering what the upper limit of connections can be handled by the engine? i was unable to find that piece of information in the documentation unless i somehow overlooked it.
thanks in advance,
wondering what the upper limit of connections can be handled by the engine? i was unable to find that piece of information in the documentation unless i somehow overlooked it.
thanks in advance,
It’s only limited by network bandwidth or server hardware power.
For example ARK can handle hundreds of players at once.
Players are stored on server in a dynamic array, so there is no hard limit.
thank you for the quick reply!