Hello all,
I need to capture the current player’s character location and share across all clients. They all inherit from the ACharacter class, so their locations are shared out-the-box. Does this also mean I can access that location via c++ without having to explicitly share again (e.g. share via character tick to player state).
I’m thinking since ACharacter is doing a lot of sharing already, is there a way to piggyback it.
Thank you!