What is the most efficient way in UE5 to render a level into a texture render target?

Hello Unreal Community,

I’m seeking guidance on rendering a level into a texture render target with optimal efficiency, resolution control, and showing the texture in the main level.

How can I ensure the rendered level matches a specific resolution? Any Unreal Engine features to help with this? Any strategies, blueprints, or functions to achieve this efficiently?

Your quick tips are appreciated!

I think you need to be more specific, do you mean that you want to render a top view of a level, kind of like the CS GO map?