So, for planning a game, in what order do you proceed? I know this is a much covered topic, as it’s a frequent question. However I’m a little mixed up on the steps:
There is your Game Design Document, Concept art (for characters, environments, props etc…) and of course the prototype. My instinct is to rush towards a basic prototype just so I can see if the game mechanics are fun. If they are fun, I will proceed to plan the game more in depth. What I want to avoid is wasting time by doing too much planning, only to find that the actual game play isn’t fun. I’m giving my self a deadline of one year to finish the game, and all of a sudden that year sounds really short.
I’m planning a 3rd person action/adventure game for Windows.
Do you guys have suggestions on the order to proceed?