“Once the API-affecting changes have been made, we hope to build a visual editor for Slate content.”
I do not see Slate ever becoming popular until you do this!
Then once the framework is laid out for people in editor and they can see the resulting code, THEN people can begin modding the code to get the effect they want, and more advanced programming at that point will be feasible because the basics have been clearly shown via the automatically generated code from the visual editor 
#Slate Code vs AHUD Code Familiarity
I have a very featured GUI in my game, including
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animated text with programmatic multiple layers of outlines
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“panels” that show 5 entries at a time and have scroll bars on the side to scroll through infinite entries
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lists of important data where each entry has a tool tip that appears by the mouse cursor and the text responds to mouse hover events by glowing
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an entire in-game internal file system with folders and files that can be moved around freely, to reorginize actual contents of project.
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Right-click context menus that appear when the user right clicks, and have color schemes of their own and respond to the mouse cursor hovering
- Every part of my HUD is interfacing directly with my AI system, displaying and modifying USTRUCT data of the AI creatures directly without any intermediary.
I have achieved everything I could ever want with my GUI system
#using just the AHUD class and C++

I balked at the very sight of Slate because I knew I would be able to do what I wanted,
especially my Scroll-able Panels that display 5 entries at a time,
much FASTER,
by just using C++ and HUD class 
So until there is sufficient documentation I do not even consider Slate viable for programmers,
Because I have only achieved the fullness of my GUI wishes using AHUD + C++, because I know structure of HUD and Canvas and there is not a lot of code bloat such as Mothership mentioned.
#Mind → Code
Because I know the language of the AHUD and Canvas, I can take the ideas for my GUI in my mind and turn them into code very quickly!
I cannot even begin to comprehend how I would do some of the fancier things I do with my HUD using Slate.