when you say images, do you mean
I mean Texture objects. No need to be able to load BMP files; I’m happy to load these as Textures.
when you say images, do you mean
I mean Texture objects. No need to be able to load BMP files; I’m happy to load these as Textures.
#800+ Lines of C++ Code Tutorial
HUD-based GUI for Game
custom textures and button appearance
any fonts you want
any font size you want
button titles change color when mouse hovering over
click events
custom cursor appearance
change cursor when hovering over button
material-based title screen for fancy material effects using material editor
TOOLTIPS that go wherever the mouse cursor is
Link:
https://rocket.unrealengine.com/questions/15646/how-to-make-custom-textured-buttons-using-hud-c.html
Any chance you could re-post this somewhere for those (like myself) who were not in the UE4 beta?
Sounds like you’re wanting basically a streamlined visual editor that lay’s out the basic HUD elements in raw 2D graphically with minor property modification required versus in code alone, perhapes a drag and drop element and modify some properties like Visual Basic.NET has it’s visual designer, and also your ability to use Blueprints to change the values and connect the wiring, instead of doing it in the textual based form only.
Or something such as an HTML editor with more focus on the visual graphical side to things.
Hi Chrisrf,
You can find all of Slate information at the following links.
Slate, Loading Styles & Resources
I hope this helps get you started!
I am going to close this thread as it is an archived post from our Beta of UE4.
Thanks!
Tim