I have a three float[3] arrays. Each describing the location of a vertex. Now I need the center.
Does this look right?
FVector vertexActual = { v0[0] + v1[0] + v2[0] / 3, v0[1] + v1[1] + v2[1] / 3, v0[2] + v1[2] + v2[2] / 3 };
Just thought Iād add a simplified semi-pseudo version:
FVector centroid = FVector(Point1.Location + Point2.Location + Point3.Location) /3;
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