what is the equivalent to an HLSL step function in the material editor.
The closest to that funtion would be “If” node
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You can use the hlsl step function in the material editor. Make a custom node, make two inputs named x and y. Put:
return step(x,y);
in the Code field.
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Beware though, that the UE4 documentation recommends not to use custom expressions: Custom Material Expressions in Unreal Engine | Unreal Engine 5.2 Documentation
I’d recommend to use either the if
node (which at least on HLSL does not mean branching), or to subtract
→ sign
→ saturate
instead.