What is the equivalent of a "Child Actor" from UE in UEFN?

What is the equivalent of a “Child Actor” from UE in UEFN? In UE 5.4, I have an Actor, and this Actor contains other child actors as “Child Actor Components.” How do I reproduce this logic within UEFN?

My game (in UE 5.4) has battle ships, and these ships contain attack weapons (which are other actors). Is there any way to achieve this using UEFN and Verse? Thanks.

Hi.
It is all evolving in real time. But the scene graph essentially mirrors that actor/child paradigm in Unreal Engine. Right now, it is still an experimental feature though.